Zombie Safari Club

 

Let’s go shooting now,

everybody’s learning how,

come on zombie safarin’ with me.

 

Somewhere in the great expanse of the USA, there exists a gigantic area of fenced in property. Within this property lies the Zombie Safari Club (ZSC).

The ZSC was started by Robert Tapperstien. He took over some properties that had fence-lines already encircling them and tidied up the fence-line. He added some buildings, a handful of zombies, and "caretakers."

The buildings are used to house the workers at ZSC and store equipment. There is a separate hunting lodge located in the park.

Anyone can come to the park to hunt. The cost to do so will vary with each game. The ZSC may be used as training ground, a gentleman’s club, or an antagonist.

The caretakers are responsible for capturing and dropping humans into the park for zombie food. This is done at points in time when there are no hunters in the park. The caretakers venture out into the world and kidnap poor souls to feed the zombies/make more zombies. Guards with high powered weapons are placed at the hunting lodge and the main buildings – both of which have barbed-wire fences about them.

Situation #1

The players have been captured by people they do not know. They are knocked unconscious and awake in a forest. They better move quick, because the zombies have smelled their brains and will arrive within the hour. The players must find a way to escape the zombies, and Mr. Tapperstien’s "caretakers."

Situation #2

Loved ones of the players have been taken by the "caretakers." The players must hunt down information about the black helicopters with a crosshair insignia upon them. Eventually, they should find out about the ZSC and how the black helicopters take people away to feed zombies for some sick, rich man’s pleasure. It is now up to them to get to the park and save their loved ones. Most likely, they will be too late. However, you may be a nicer Zombie Master than me.

Situation #3

The Cast Members are all elitists with money to blow. One day, they are approached by a salesmen for Mr. Tapperstien. The salesman throws the players the pitch about proving prowess, et al. He even offers to fly them out to look at the grounds, at no charge.

Situation #4

The players are sent to the ZSC by their community elders to train in zombie eradication. This comes as a complete surprise to the Cast Members, as they were not expecting such a thing to happen. They join a host of other teams that have been sent for training.

Situation #5

Combine any of the above. Maybe the Cast Members are sent off to training, then their loved ones are taken as payment (unbeknownst to the Cast Members), and the CMs end up hunting their loved ones.

 

 

Copyright 2001 D.A. Stoelting

 

 

The Truth:

All Flesh Must Be Eaten, icons, personalities and images are copyright 2000 Eden Studios. All Flesh Must Be Eaten is a trademark of Eden Studios. Use of the All Flesh Must Be Eaten trademark on this site has been expressly granted by Eden Studios, but Eden exercises no editorial review or responsibility for the content of this site. Requests for such permission should be directed to edenprod@aol.com. Further information about All Flesh Must Be Eaten may be found at www.allflesh.com.

 

 

The Truth:

All Flesh Must Be Eaten, icons, personalities and images are copyright 2000 Eden Studios. All Flesh Must Be Eaten is a trademark of Eden Studios. Use of the All Flesh Must Be Eaten trademark on this site has been expressly granted by Eden Studios, but Eden exercises no editorial review or responsibility for the content of this site. Requests for such permission should be directed to edenprod@aol.com. Further information about All Flesh Must Be Eaten may be found at www.allflesh.com.